Pokémon GO's New Update Isn't Enough to Win Back Users
Posted on December 21st, 2016
It has been a wild ride for Pokémon GO. The hit augmented reality game
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Contact UsIt has been a wild ride for Pokémon GO. The hit augmented reality game
Like Pokémon GO before it, Super Mario Run hit the App Store hard when it launched on December 15th and quickly rose to number one on the Top Grossing charts. The game’s whirlwind success is certainly worth celebrating, and shows the enduring strength of Nintendo’s key properties. But in a market dominated by King and Supercell, will Nintendo have the savvy to keep Mario on top? That is the question we aim to answer with Super Mario Run’s first ASO report card. Nintendo is still new to the mobile market, after all, and they are facing off against companies that have had years of practice creating lasting brands in the App Store. Apple conferences and press tours have given Super Mario Run a fantastic start, but Nintendo also needs to consider the long tail profits of the app. With that in mind, it’s important to first examine the history of Nintendo products in the App Store. While Mario might be the most prolific of Nintendo’s characters to enter the App Store, he isn’t the first. Nintendo launched Miitomo in North America on March 31, and the app peaked at number one on the App Store’s Top Free Downloads chart. The app never got so high on the Top Grossing chart, topping out at just under 100 before falling back off. Today, the app does not place on either of the two charts. Perhaps a more immediate point of comparison, though, would be Pokémon GO. While not technically developed by Nintendo, the Pokémon brand is partially owned by the gaming giant, and Pikachu is considered one of Nintendo’s most recognizable mascots. The game also launched to a similar level of success as Super Mario Run, placing number one on both the Top Free Downloads and Top Grossing charts. It eventually went on to become the fastest mobile game to gross $600 million. But again, the initial success of the app was not necessarily indicative of long-term legs. Pokémon GO currently sits at number six on the Top Grossing charts (certainly not a bad position, but still a steep drop from number one) and number 50 on the Top Free Downloads chart. Keep in mind this is just after the launch of new collectable Pokémon, a time when the user base should be expanding. The quick success and sharp decline of Miitomo and Pokémon GO tell a story of big brands drawing mainstream attention, but a lack of long-term marketing coordination to keep those brands at the top. As we pointed out in a similar piece about Pokémon GO, these trends have a lot to do with the app’s keyword rankings. Pokémon, for example, failed to pick up rankings for feature-related keywords like “RPG, collect, catch, raise”, etc. It even missed out on rankings for famous Pokémon like Mewtwo and Charmander. Its rankings for more generic terms like “Pokémon game” and “mobile games” were strong, but ultimately it failed to reach out to a wider audience by neglecting feature-based keywords that users might be searching for. At this early stage, Super Mario Run looks to be following this trend closely. Take a look at a sample of its relatively limited rankings below. Currently, the majority of Super Mario Run’s rankings revolve around the Mario franchise itself – See “Mario Games” and “Mario Bros” above. A few come from the company itself, like “Nintendo”. The app also ranks well for its major characters – “Mario” and “Luigi” are number one, and “Peach” is number 33. But when it comes to genre or feature terms, there are many highly-searched areas that Super Mario Run leaves on the table. The app is unranked for very popular, relevant terms like:
Subscription-based services are growing on the App Store, and Apple has made no secret of their wish for more developers to start offering them. In an October earnings call, CEO Tim Cook detailed the company’s record-breaking Services growth in the fourth quarter front and center. “We’re thrilled with the customer response to iPhone 7, iPhone 7 Plus and Apple Watch Series 2, as well as the incredible momentum of our Services business, where revenue grew 24 percent to set another all-time record.” Those Service revenues contributed to “a new record \[in operating cash flow] for the September quarter” according to CFO Luca Maestri. In other words, App Store Services are here to stay, and they’re only going to become more commonplace as the market matures. The success of Services on the App Store has already led Apple to incentivize their inclusion in apps. Earlier this year, Apple announced they would begin taking a smaller revenue split from Service subscriptions as long as customers maintained their subscription for over a year. After one year of consistent subscription, the traditional 70-30 revenue split will lower to 85-15, incentivizing more developers to offer quality subscriptions through their apps. Some developers are already taking advantage of the change. Major services like Netflix and Spotify are no doubt anticipating the benefits of a massive increase in revenue from a loyal subscriber base. However, subscriptions are no longer limited to services. Just look at Supercell’s Extra Builders service for Boom Beach. To quote their app description as of this writing, “Extra Builders is a monthly subscription service that allows you to build or upgrade two buildings at the same time. Extra Builders cost 2.99 USD/month (or local equivalent”. At a low cost of $2.99/month, it’s a relatively harmless buy for hardcore fans of the game that offers a real, tangible in-game benefit. Expect to see much more of this spreading to games in the future as developers attempt to incentivize users to start up a subscription in addition to (or even in place of) paying for individual in-app purchases. It’s not hard to see subscription-based shopping networks, dating apps and other services flourishing as Apple continues to incentivize subscription purchases, too. As the App Store continues to mature, consider the market your app services and how your app can best approach monetization. If a subscription makes sense for your app, it could open you up to a growing new alternate revenue source.
Apple launched their Search Ads initiative just over two months ago, taking the world of App Store developers by storm. Many developers feared that these new ads, placed prominently at the top of search results, would nullify or somehow contradict the ASO work they had already done. In fact, the opposite is true – ASO and Search Ads go hand-in-hand. To understand how best to incorporate Search Ads into your existing ASO strategy, you must first look at how the ads work and what Apple wants to achieve with them.
The holidays are almost here, and the influx of new phones, tablets and gift cards that comes along with them will undoubtedly bring a wave of revenue to the App Store and Google Play. Whether or not last year’s record-breaking $1.1 billion in App Store spending can be beat remains to be seen, but regardless app developers would be wise to plan ahead for the holiday season. A well-optimized app needs only a quick update to position itself strongly for the holidays. New creative assets, keywords and a blurb in the description can be enough to capitalize on holiday attention for an app that already has a dedicated fan base. But what about apps that have yet to be optimized? The influx of users that occurs each holiday season can only be fully capitalized upon if your app is appropriately optimized. A strong optimization will increase the number of search terms your app ranks for, and during the vital holiday season, this change alone can make a huge difference. On Apple, that means tailoring your title, keywords and description towards your target audience. Your app’s title should be descriptive and to the point, with a subtitle utilizing highly searched terms to flesh out your rankings and quickly explain your app to users. You only have 50 characters to work with, so be certain to focus on words that will improve your rankings. You want to target the most popular searches in the App Store while describing your app’s features at the same time. Your keyword bank is where you have more room to experiment. Of course, you will still want to use highly searched words in your keyword bank, as these have more potential for putting your app in front of the most users. Focus on words that are relevant for your app and searched the most by users. You may also target competitor apps in your keyword bank, but be careful in doing so – many apps in the store target competitors in their title and keyword bank, but only a few are deemed relevant by Apple. In order to be deemed relevant, your app must have notable similarities to its competitor, and you must position your app’s description in a way such that those similarities seem reasonable. Smaller companies often have difficulty landing large competitors, too, so watch out for that. On Google Play, optimizing your app works a little differently. Your app’s title is still important, but most notably, you don’t have a keyword bank to work with. Instead, Google crawls your app’s description for words that may be relevant to your app. Words that are placed at the front of sentences, or grouped together near similar words, are deemed especially important. That means the best way to optimize your app on Google Play is to create a description that features a bulleted feature list, almost like an outline, that details like features together with one another. Another important element of a Google Play optimization is your app’s Short Description. This is an 80-character field that exists to give users a clear, concise description of your app. The words placed here are especially important for establishing rankings and guiding users to your app’s most important features. By optimizing your app separately for each storefront, you can capitalize on the unique searches and trends that occur in each. And during the holiday season, with potentially over $1 billion being spent over just a few weeks, a strong optimization is more important than ever. If your app hasn’t been optimized yet, now is a great time to start.
On December 2, Google announced their top trending apps for 2016. Included were games like Pokémon GO and Clash Royale, as well as apps like Face Changer 2 and Castbox. The popularity of these titles won’t surprise most who work in the apps industry, but Google’s announcement is still worth looking into for the sake of determining trends that have influenced the Google Play market this year – And may continue to do so throughout 2017. For starters, Google’s Top Trending Games of 2016 were:
The holidays are a prime time for developers to update their creative assets on the App Store and Google Play. As we approach the end of the year and the impending App Store shutdown, be sure to take the time for a quick app update in this busy season – it can ultimately
Yesterday Google revealed App Maker, a relatively low-tech way for developers to compile simple applications for Google Play. With the goal of simplifying the iteration process and opening app development up to a wider swath of creators, App Maker seems poised to do for Google Play what Apple’s investment in Swift has done for the App Store. App Maker boasts “features like built-in templates, a drag-and-drop UI editor, and point-and-click data modeling \[to] accelerate app development”. In other words, Google is attempting to democratize app development. This raises several questions for app developers and hobbyists alike. How will the introduction of App Maker help want-to-be developers who have been turned off of development by the complexity of programming? Will existing developers see a shift in competition on Google Play? Let’s start by addressing new creators looking to get into development with App Maker. While the promise of a code-lite, drag-and-drop creation suite is certainly exciting, it’s important to take into consideration the limitations of such a program, too. App Maker supports coding languages such as HTML, CSS and Javascript, so depending on how simple your proposed app is, there’s a good chance you’ll still have to dip into some coding. That said, the simple interface may expedite prototyping for simple apps. The development environment is cloud-based and intuitive, making it easy to sync with your data from G Suite applications, Google Maps, Contacts and Groups. You can also plug in other APIs to easily expand functionality. Google’s goal here is to make it simple for teams to handle development of specific, simple apps in-house without bringing on an outside developer. Yes, there is a relatively deep IDE that lets developers tool around deeper with code, but ultimately the main target is companies looking to expand into the mobile marketplace without bringing on a whole new team. On that same train of thought, App Maker likely isn’t going to become the go-to for developing complex games or other feature-dense applications. For existing developers, however, App Maker will likely mean a slight increase in competition on Google Play. A lower bar to entry for developers means more developers will be able to create high-quality apps that can compete in the Play store. With Google targeting enterprise companies, those who already have such apps in the store can expect more competition around related search terms. It will be necessary to monitor the Google Play store more closely, tracking trends that may be influenced by an influx of new apps. Just as in a standard optimization, app descriptions and creatives should be adjusted slightly to cater to these new trends, without completely reindexing your app. Use your current title, description and short description as a base, and make edits from there. With App Maker, Google is attempting to lower the bar to entry for corporate developers on the Play store. How successful they will be, and how many apps will come from this effort, remains to be seen, but App Maker is certainly worth keeping an eye on for both new and experienced developers - especially companies in Google’s target market.
Google announced this week that they would be cracking down on apps that try to fake their way into the Play Store’s top charts. Through the use of a new detection and filtering method, Google will remove apps that utilize fake or incentivized user ratings and installs to get a boost, and will even remove apps outright from the Play Store. This isn’t anything new for Google – the company made a similar pledge to remove fraudulent top apps a little over a year ago – but what has changed is the method of detection. Google has introduced a method of detection which will supposedly “detect and filter” apps that utilize suspect methods of ascent. Apps that are found to be utilizing these means will be removed from the top charts in an effort to “make Google Play the best platform for enjoying and discovering the most innovative and trustworthy apps”. The big news for many developers is that Google will actually remove apps from the store for violating this principle. Google warned in a blog post that “developers who continue to exhibit such behaviors could have their apps taken down from Google Play”. It’s not as wide-spanning a threat as Apple’s recent title limit change, but the removal of a popular app (even one that only became popular through suspect means) could still shake up the Google Play store. Google promises than in most cases, no action will be required on the case of the developer. They also ask that should developers request marketing assistance from an outside source, they make sure the means of the marketing are legitimate. A strong Google Play campaign doesn’t necessarily need to utilize fraudulent reviews or downloads to boost onto the charts. The strongest method of discoverability is and has always been search; most app downloads come from searches, not from the top downloads charts. Similarly, the primary determinants of your app’s keyword rankings are its title, short description and long description. A solid marketing agency will take these elements into account instead of suggesting burst campaigns or fraudulent downloads.
Apple officially unveiled the iPhone 7 and 7 Plus at their San Francisco press conference today, confirming many rumors about the device and revealing a host of new features as well. How will the iPhone 7 impact the world of mobile? Let’s take a deeper look.
For the first time since in its eight-year history, the App Store’s title field will be shortened from the previous 255-character limit to a new, concise 50 characters. Apple made the announcement to developers early on September 1st, sending shockwaves through the development community as many apps will be forced to alter their titles.
This Fall Apple is preparing to initiate the biggest shift for App Store search yet in the form of Search Ads, sponsored app placements that will appear at the top of certain searches within the App Store.